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[Internet-Networkframe

Description: 数据链路层帧中继通信过程,ping,pong实例-Data link layer frame relay communication process, ping, pong instance
Platform: | Size: 5120 | Author: robotbai | Hits:

[JSP/Javapingpong

Description: Creating the Ping Pong game with scoring
Platform: | Size: 48128 | Author: basin | Hits:

[DSP programfde06f7ab525

Description: 关于OMAP-L138 利用EDMA进行乒乓搬运,实现数据流的优化 源程序-OMAP-L138 uses EDMA handling of ping-pong to achieve the optimization of data flow source
Platform: | Size: 15360 | Author: 李林 | Hits:

[OtherDSP

Description: 高速DSP图像处理系统中的乒乓缓存结构研究-Ping-pong cache structure research in high-speed DSP image processing system
Platform: | Size: 212992 | Author: Li | Hits:

[Other Gamespingpong_1

Description: A ping pong game made in C++ SDL.
Platform: | Size: 4610048 | Author: Au | Hits:

[androidMyPong

Description: 一款Android单机版的模拟乒乓球小游戏,支持人机对战、双人对战。-The simulation of a the Android standalone version of ping-pong game, support the man-machine war, Double Battle.
Platform: | Size: 4529152 | Author: tang | Hits:

[DSP programEDMA

Description: 在CCSv3.3环境下实现了TMS320C6000系列的简单的EDMA的ping-pong操作-The CCSv3.3 environment TMS320C6000 series of simple EDMA ping-pong operation
Platform: | Size: 134144 | Author: 李催唐 | Hits:

[DSP programDM642_CSL_EDMA

Description: C语言,CCS3.3环境,TI MD642下的DMA功能实现典型实例,非常简单易懂。-This program uses the timer to trigger EDMA events. These events in turn trigger linked EDMA parameter tables to fill a ping pong buffer structure.
Platform: | Size: 5120 | Author: | Hits:

[OtherZLG7290-001

Description: 基于arm2410的乒乓球游戏机。游戏规则如下: 1.球的运动 以连续排列的发光二极管作为乒乓球,点亮的发光二极管的移(位)动作为乒乓球的运动。 2.击球 甲、乙两方各有一个按键作为球拍,以按键的按下开关表示击球。如果没有失误,则甲方击球后发光二极管向乙方移动,反之亦然。 3失误 接球方必须在放光二极管移动到自己方最末一个二极管时,按下击球键使球向对方移动。如果击球过早或过迟,即发光管还没移动到最末一个或已经移出队列都是为失误。 4.游戏等级 不同等级的游戏区别在于球的运动速度级别越高,球的运动速度就越快。 5.记分牌 游戏机设有一个记分牌,由4位数码管显示双方的得分,胜一球累加一分。 -Based arm2410 table tennis game. The game rules are as follows: 1. Ball sport continuous light-emitting diodes arranged in a ping-pong, shift light emitting diode (bit) action is the movement of table tennis. 2 shots A, B two parties have a key as a racket to hit the button indicates the switch is pressed. If there is no error, then Party A to Party B after hitting moving light emitting diode, or vice versa. 3 mistakes receiving side must be moved to their own side diodes shine last one diode, press the key to hitting the ball to the other moves. If you hit the ball too early or too late, that the light emitting tube or not to move to the last one has been removed from the queue are for the turnovers. 4 game level difference between the different levels of the game ball velocity the higher the level, the faster the movement of the ball. 5 game with a scoreboard scoreboard by four digital display of both scores, wins a ball accumulate a point.
Platform: | Size: 467968 | Author: phoebe | Hits:

[DSP programedma_ping_pong_xfer_gbl_reg

Description: TI DSP TMS320C6455 EDMA ping-pong结构的设计-TI DSP TMS320C6455 EMDA PING-PONG global register example
Platform: | Size: 6144 | Author: 张茵 | Hits:

[Windows DevelopTpinng_panngh

Description: 这是用AHDL语言开发的一个PCI采集系统的逻辑源码,其中的乒乓设计思思路新颖,有兴趣的朋友能参考一下!编译环境为maxplus2 可直接使用。-AHDL language developed a PCI acquisition system logic source code, which the novel ping-pong the design Chaosisi Road, friends who are interested can refer to! Compilation environment for maxplus2 can be used directly.
Platform: | Size: 439296 | Author: oodpr | Hits:

[Other GamesDesktop

Description: haptic 乒乓球. 基于双机对战的乒乓球,采用了phantom haptic设备-haptic ping pong using Phantom
Platform: | Size: 17324032 | Author: Qiuwei Dong | Hits:

[Shot GamePingPongGame

Description: simple ping pong game using java .developed on netbeans just import the file in netbeans go nuts.
Platform: | Size: 18432 | Author: arjun | Hits:

[Other GamesPingpong

Description: A Altera DE-2 ping pong game which using a PS/2 keyboard to control.VGA port of DE-2 will be the output of the game video.The sources code build from VHDL code on Quartus II.-A Altera DE-2 ping pong game which using a PS/2 keyboard to control.VGA port of DE-2 will be the output of the game video.The sources code build from VHDL code on Quartus II.
Platform: | Size: 18709504 | Author: kkddaa | Hits:

[VHDL-FPGA-VerilogPCI9054

Description: PCI9054控制器+乒乓SRAM读写控制器,是一份很好的初期学习程序,很简单 易懂-PCI9054 controller+ ping-pong SRAM write controller, is a very good early learning program, it is easy to understand
Platform: | Size: 20480 | Author: 张程 | Hits:

[VHDL-FPGA-Verilogpingpong_operation_FIFO

Description: 通过fifo实现乒乓操作的功能,具有数据缓存的作用,特别适用于高低速的数据传输-Ping-pong operation realized by fifo function has the effect of data cache, especially suitable for high speed data transmission
Platform: | Size: 1906688 | Author: 钟朗朗 | Hits:

[Other Embeded programFIR-FILTER

Description: 用于CCS环境下的FIR滤波器设计程序。使用PING PONG 结构,256位数据。-FIR FILTER
Platform: | Size: 3072 | Author: Cher | Hits:

[Shot GamemyProject

Description: A simple game in OpenGL i developed called Ping Pong with AI-A simple game in OpenGL i developed called Ping Pong with AI!!!
Platform: | Size: 1037312 | Author: manish | Hits:

[Embeded-SCM Developtr24_pp

Description: Two module TR24B(EM198810) + ATMega8L Ping Pong-Two module TR24B(EM198810)+ ATMega8L Ping Pong
Platform: | Size: 3072 | Author: thfirs | Hits:

[Special Effects1756456

Description: 设计了一种基于TMS320C6455与FPGA 的实时图像跟踪系统,该系统首先采用MAX9526 采集图像,利用FPGA 对图像进行均值滤波,滤波后数据采用乒乓方式传输给DSP。Mean Shift 跟踪算法采用图像像素灰度距离中心点的距离作 为目标特征建立核函数,实现对目标的实时跟踪。实验表明,该系统具有良好的实时性与稳定性。-Designed a real-time image-based tracking system TMS320C6455 and FPGA, the system first uses MAX9526 capture images, the use of FPGA mean the image filtering, the filtered data is transmitted ping-pong approach to DSP. Mean Shift tracking algorithm uses the distance from the center of the image pixel gray as the target feature to build a nuclear function, to achieve the goal of real-time tracking. Experiments show that the system has good real-time performance and stability.
Platform: | Size: 1670144 | Author: rambolyb | Hits:
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